Gamespot have posted a Q&A with Ray Muzyka about the upcoming RPG from Infogrammes, Neverwinter Nights. Here is part of the Q&A:
GS: Now that Neverwinter Nights' development is finally complete, would you say that the game has turned out more or less the way you wanted it to? What's been the most difficult thing about creating it? Has there been a single feature that's been most challenging to implement?
RM: The overall scope of Neverwinter is probably the most challenging aspect of [developing] the game--there is just so much content there, and so many features. All told, we have put about 160 man-years of development work into the game. Playing the single-player game through from start to finish takes about 140 hours or more if you try to do everything (that's how long it took me, in any event). The four pillars of the game--single-player, multiplayer, the module creation toolset, and the dungeon master tools--all represent significant challenges in their own right.
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