This is the first of a two part series in which we get a look at XNA - the technology that's going to make it significantly easier for devs to code games that run on Windows and the Xbox 360.
In this first part, we chat with Boyd Multerer about his role in the XNA program. It's some pretty cool stuff, and what I learned tells me that XNA could really change the hobbyist game scene for the better.
Topics covered include the tech behind XNA, the story behind XNA, and some talk about XNA Studio - the IDE that devs will use to write their games.
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