Even before the unveiling of the Xbox 360 in May, Microsoft made no secret that it hoped for a better showing this time around in the Japanese market, a region dominated by rivals Sony and Nintendo. Last month at Xbox Summit 2005, the company unveiled a long list of Japanese publishers that have signed up as third-party game makers for the Xbox 360. Over the past months, some better known developers such as Q Entertainment's Tetsuya Mizuguchi and Game Republic's Yoshiki Okamoto have talked about their commitment to the Xbox 360, but there's been little opportunity to hear from other developers on the development challenges and opportunities. The latest issue of Famitsu Xbox features a series of interviews with the newly announced third-party developers, who talked in-depth about what it's like to make games for the next-generation console.
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