Macrovision Corporation, the world’s leading supplier of content and software value management solutions, today announced the results of a gaming piracy study that shows significant losses experienced by the gaming industry due to software piracy. The surveys of 6,000 Microsoft Xbox and Sony PlayStation 2 users show that 21% of gamers play pirated games, but 73% would have bought the game within one month if a free version had not been readily available. This high level of piracy on console systems, which are generally considered to be secure closed systems, is surprising. The study also shows that 43% of all gamers who play pirated games download over 15 pirated titles a year. Over 74% of downloaded pirated games come from Internet websites or peer-to-peer networks, while 21% of the games are copied from friends. Of those who play pirated games, 64% have installed mod chips on their consoles.
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