Worms3 uses a proprietary, all-new deformable polygon landscape engine that allows the player to destroy any part or ALL of the landscape, from any direction. Shoot through the floor, make a hole and shoot at the player below you on a plateau! Tunnel your way through the hillside! Blast your way through!
Watch as the landscape crumbles, sinks and deforms as you use progressively more powerful weapons! Unlike other engines, the technology allows you to explode any part of the land, create holes, tunnels, cliffs, caves and emulates the way the game played in 2D. We're pretty pleased with it.
The title is currently in development for release sometime in 2003 and the publishing rights are currently under negotiation with major global publishing entities. We expect to make a formal announcement during the summer.
The game will be developed for Sony PlayStation2, Nintendo GameCube, Microsoft X-Box and IBM PC (which will feature on-line Internet play and full featured terrain/level editor).
|