There's a Todd Howard Q&A on Gamer.no where they talk with the project leader on Elder Scrolls III: Morrowind, Bethesda Softworks' RPG sequel. The discussion covers what it was like for him to work on this project, why they chose to forego making this an online game, comparisons with Daggerfall, addressing bugs, the game's dark feel, modification support, add-on plans, difficulty levels, and more.
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