Apparently, there is some made up rule at Team Ninja that states "We can only make one true Dead Or Alive sequel per platform generation". Dead Or Alive first made its console appearance on Sega Saturn, and later on Playstation, while DOA 2 bounded onto Dreamcast a few years following. It wasn't until the first XBox that we got DOA 3, a good and beautiful sequel to an already impressive franchise. Two XBox spin offs aside (No, not Ninja Gaiden. Ryu Hyabusa was kicking it old-school long before DOA), it wasn't until the XBox 360 that we got us a new game. Fans of Dead Or Alive will notice the tweaks to the core gameplay almost immediatly. For starters, counters are less forgiving than in previous installments, forcing players to be more precise in their fighting and timing. Health of the fighters isn't so easily diminished this time around either. One of the biggest complaints of previous titles was the quickness in which a fight was over. While not quicker than a nervous teen losing his virginity, the fights sometimes didn't feel like they fully realized. Thus different attacks or counters won't take down as much as the health as in past games.
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