To say the very least, Munch is not your typical video game hero. He/She/It is not a finely sculpted buxom female with a faintly British accent. Munch isn’t a muscular Rambo-wannabe with a mullet. Munch isn’t an anime-inspired, big-eyed, pointy blonde-haired angst-ridden teenage prodigy who has to save the world all by his lonesome while wearing asymmetrical clothing that simultaneously defy the laws of physics and fashion. No, Munch isn’t any of that. And the genesis of the character, from a mere embryonic twinkling in the twisted mind of Lorne Lanning, Oddworld’s President/Creative Director, to a fully designed and playable, completely voiced and animated character full of personality, was not an easy road.
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