ActionTrip was very fortunate to get a chance to chat with damn-nearly every important person working on Deus Ex: Invisible War at the moment. The original Deus Ex was highly acclaimed and is one of the most intelligently executed PC titles of all time. Naturally, the expectations are running very high for Deus Ex: Invisible War, and given the screenshots and information we've received, it looks as if those expectations will be realized. We talked with Lead Writer Sheldon Pacotti about the story, as he reveals some new information about the plot; we ask Harvey Smith-Project Director-to clarify a few points about the game that have been published on other sites. QA Test Lead Dane Caruthers talks about his experience with the game, and Chris Carollo, who is the Lead Programmer on the project talks about the AI system (and touches on the AI in relation to Thief III), and the physics of the sound system. In addition, Associate Producer Tara Thomas and Producer Bill Money, uncover new details about the specific choices that will be available to the players, and the heavily modified next-generation Unreal Engine technology that will power the game's impressive visuals.
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