|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Introduction Blending the best features from the previous installment with the talents of Ubisoft’s award-winning studio, Red Storm Entertainment, Tom Clancy’s Ghost Recon 2 Summit Strike expands the gameplay of smash-hit Tom Clancy’s Ghost Recon 2 to offer players more maps, missions and weapons. The game delivers an exciting new eleven-mission single-player campaign and expanded multiplayer content to gamers who crave more game play from one of the most popular franchises on Xbox Live.The Features
Gameplay
If you have played Ghost Recon 2, you will be very
comfortable with this game, as it is considered a stand alone expansion to
GR2. Views, controls, and issuing orders are all the same. In GR:SS you once
again play as the character of Captain Scott Mitchell, who in my opinion,
really should have been promoted by now, but those decisions are not up to
me. Your primary objective throughout the game is to track and capture the
Warlord Rahil. In your quest will be leading your team of four Ghosts on
missions to destroy enemy artillery, secure locations, and even secure
nuclear material. Yikes, better pack those lead under-shorts. Like GR2, this game
offers you the ability to give some basic squad commands such as suppressive
fire, advance, flank, hold and regroup. However, if you are a big fan of
the more advanced squad controls, such as setting way points and having
split teams, such as the original Ghost Recon or Ghost Recon: Island Thunder
offered, this game may disappoint you with the simplicity of its squad
controls. There is also the further problem of your team not adhering to
your orders for very long. If you tell them to hold position, but move more
than 50 yards, they will abandon their posts and rejoin with you. Court
Martial, anyone? This is where the more advanced controls of the original
GR would have been nice. The game offers a fairly unique
view in shooters in that there is a third person over the shoulder view that
allows you to see your character. For FPS purists, there is an option to
play in FPS mode. This view will only show a targeting reticule on your
screen, giving you a clear view of the environment. The mission maps in this game are
well laid out and allow you the opportunity to direct your team to its
objectives in a number of different ways, providing the gamer with freedom,
a sense or control and accomplishment and replayability. Once again, I want
to point out, if you liked the more advanced squad controls and freedom of
missions in the original GR, this is an area that may disappoint you. If
you enjoyed GR2, but wished for more freedom in completing missions, you
will enjoy this game. The game is also more challenging
than GR2. The AI is improved, as you will see much less of the wave after
wave of enemy charging after you. You will see more 3 or 4 man patrols out
and about. This is not to say there are not still issues with enemy AI
respawning. You can clear out an area, and 30 seconds later there is lead
flying at your back. This is annoying, and something I would have preferred
to see them clean-up. Hopefully they will have this resolved by the next
game release. The game also suffers from AI
with ESP, or built in radar. While not as obvious as in GR2, the enemy will
often shoot at you while you are in a position where you should be out of
their sight. The frustrating thing is that this is inconsistent and you
never know when it will occur. Some times the AI works great, you can be
using a silent sniper and pick off an enemy and the other AI will look
around or not react. At other times they will hone right in on your
position and open fire. The AI will also act goofy in that they will crawl
right up to your feet and just lie there without taking a shot. This is
quite a difference from the times they are shooting at you while you are
hidden in a tree halfway across the map. MULTI-PLAYER The multi-player is once again
very similar to the GR2 experience, with some slight modifications. There
are two new game types to play, Helo Hunt and Armor Strike. Helo Hunt
allows you and up to 15 other players trying as a team to shoot down enemy
AI helos before they can tear you to ribbons, or as you get further along in
the game, try to blow you off the map with rockets. Armor Strike is a squad
game that pits two teams against each other, you will have to plan good team
strategy to destroy the other teams 3 armored units, while at the same time
defending your own. If you are used to FPS games like
Halo, where you can “run-n-gun,” and shooting with accuracy while constantly
being on the move is the key to success, it may take a bit to get used to
this game. In this game, one shot is often a kill, and when you are on the
move your accuracy is greatly reduced. In order to get an accurate shot you
will need to be stationary. To be successful, you will need to move
carefully, from cover to cover, looking for your shot. Running around in
the open is usually a sure way to get killed, and when playing Last Man
Standing with no respawns available you will be doing no-one but the other
team a favor. The maps in GR:SS allow for a
more open and strategic game play than many of the maps in GR2 did. So if
you were frustrated by the choke points in maps such as Quarry and Pagoda
leading to the same battle taking place every game, you will be pleased with
the openness of the new maps. That is not to say there are not small maps
on GR:SS. Sub Base and Playing co-op missions in GR:SS
is a unique gaming experience. Getting online with your friends and
coordinating a successful strategy to complete a mission will give you a
feeling of accomplishment. It is rare that I have seen a group of people
who do not communicate well complete some of the more difficult missions,
such as Government District or If you want to have some less
cerebral action, try co-op Hamburger Hill, where you take on the AI to
control a zone on the map. This game allows respawns and plenty of targets
to shoot at. Though if you use tactics and communicate you will have more
success, it is fun to just go in and shoot. While it is relatively easy to
get onto Xbox Live, the menu system could be improved. Navigating the menus
is not necessarily instinctive and it can take some trial and error to find
the options you are looking for Graphics The graphics are essentially the
same as in GR2, though the developers obviously used the time since GR2 to
make some improvements. There are some really great effects, such as
falling snow and blowing sand that will limit your visibility and create
some good challenges for your team. There are probably only a handful of
games out there with better overall graphics. The game does have issues with
the draw distances though. On most of the maps, as you move ahead, you will
see the scenery “come to life” before you a few hundred yards out. While
this is not a big deal in missions, it can be deadly in head to head games,
as from your perspective you are hiding in tall grass, but the guy with a
sniper rifle a hundred yards away sees you lying right out in the open,
plain as day. I have always liked the sound in
the GR series, though I know some people don't care for some of the weapon
sounds. Those differences of opinion aside, the game does a great job with
directional sound and letting you know where danger is. If you have a good
surround system, you will hear someone walking up on you from behind, you
will hear which directions bullets are whizzing past you from, and you will
hear what side the bullets are thumping into your body from if you are
getting hit. One thing that does
get on my nerves though is the overly loud directions or warnings that come
over your speakers from "command". It would have been perfectly fine if the
decibel level would have been kept down a few notches.
Final Comments
If you are looking for a shooter
that requires some patience and thought to your actions, and rewards you for
making good decisions, you should give this game a try. For my gaming
tastes, the slower paced tactical aspect, combined with the ability to join
my friends for hours of online co-op play have contributed to a great deal
of replay ability that keeps bringing me back for more. I recommend you give
this game a try.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||