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			Product: 
			Breakdown 
			Company: NAMCO 
			Website: http://www.xbox.com 
			& www.project-breakdown.com 
			Estimated Street Price: $49.95/Ł44.99 
			Online Manual:
			Xbox.Com 
			Review By: Brian 
			Kvalheim 
			
			The Features 
			If you are looking for 
			a change from the popular hits, Halo and Half Life, grab a copy of 
			Breakdown by namco (their site was down at the time of this 
			review).  Indulge yourself in a cheeseburger and coke as you carry 
			on through the eyes of Derrick Cole. Literally. A first person game, 
			with burgers, soda and a candy bar to help bring back your health as 
			you fight and shoot your way through an army of militants and 
			aliens. But this game is far from cheesy. This is a single player 
			(no Live), with in game Dolby Digital and HDTV 480p. 
			
				
					
						- Unique 
						first-person-view with a hand-to-hand and weapons-based 
						fighting game system. 
 
						- 
						Unprecedented realism in a first-person view creates the 
						ultimate story-driven action gaming experience through a 
						combination of combat, exploration and puzzle solving.
						
 
						- 
						Compelling science fiction storyline delivered through 
						intricate graphic renderings. 
 
						- 
						Stunning, detailed and immersive 3D environments allow 
						for hours of exploration and discovery. 
 
						- 
						Includes licensed music soundtrack. 
 
					 
					
					 Trapped 
					inside a mysterious laboratory and unable to remember his 
					past, Derrick Cole discovers his extraordinary powers as he 
					fights for survival against a determined military faction 
					and a legion of seemingly invincible super-human warriors. 
					Breakdown™ is a science fiction thriller combining the best 
					elements of shooters and fighters into a comprehensive 
					first-person action/adventure game. Breakdown™s intense 
					storyline is revealed through its high-end, real-time 
					rendered graphics, bringing an unprecedented level of 
					realism to the gameplay experience. The game features fierce 
					hand-to-hand and weapons-based combat, challenging puzzles, 
					surreal dream sequences, advanced A.I. and massive, detailed 
					environments for exploration.  
			 
			
			Installation and Settings 
			
				
					| 
					Review Quotes | 
				 
				
					| 
					"attention to 
					detail is what really wins me over on this game" | 
				 
			 
			Outside of putting in 
			your Breakdown DVD into the Xbox, installation and setup is a snap. 
			And that is probably the most difficult part. Watching the 
			traditional Breakdown trailer/movie at the beginning of the game 
			will help you understand what your goals in the game will be. Unlike 
			Rainbow Six 3, this trailer is the real thing. The first load of 
			Breakdown does take a few ticks longer than one would expect for 
			normal game play. For the graphics in this game, you will be 
			pleasantly surprised with the load times. Menu options are as 
			follows: 
			
				
					- 
					
					New Game: 
					Start new game  
					- 
					
					Load Game: 
					Load a previously saved game  
					- 
					
					Options: 
					Includes game options (turn speed, auto targeting, auto 
					center and captions), controller settings, adjust screen and 
					sound settings  
					- 
					
					Extras: Here 
					you will earn additional music pieces as well as a picture 
					gallery of your progress  
				 
			 
			
			As 
			I will mention in further detail in this interview, the default game 
			settings are very predictable or easy to learn if you are new to 
			this game pad setup. 
			
			Gameplay & Controls 
			At the beginning of 
			this game, you are introduced with a short story line, a preview of 
			the enemy, and a quick overview of how to move, fire, jump, rock and 
			roll. The narrator introduces you to moves that require extensive 
			use of your Xbox triggers. A bit out of the ordinary for me, but 
			very easy to use after getting used to it (as of the writing of this 
			game, I just bought Morrowind "Game of the Year Edition" and found 
			similar use of the triggers).  
			In many of these First 
			Person Point of View games you look around from what appears to be 
			from the chest view. This game takes you into the eyes of Derrick. 
			Namco went above and beyond with reality with this person's 
			movement. Even standing in a position will bring your body to a 
			natural sway. This game may or may not be for the motional unstable 
			(Read: I can't play Halo without getting motion sickness). Using the 
			right thumbstick will give you views above and around you, including 
			your legs and feet. In addition, you get eye view of your arms when 
			climbing, punching or maneuvering. The view of your weapon is very 
			similar to most other first person shooter games, with a bit more 
			body shown. 
			The game screen 
			interface is very simplistic, leaving room to view more of the well 
			detailed rooms. There is the Life indicator, which shows your 
			health. You need to visit the closest Pepsi machine (not really 
			Pepsi), snack machine, or dead body to obtain additional health. 
			With namco's original view, you actually see yourself eat/drink 
			these products, including opening the cans and pressing the buttons 
			on the soda machines. Again, my first impression was, how cheesy, 
			but in this game, it seems to work for me. There is an Access Marker 
			which shows you something that is in close range that you can 
			investigate. There is T'Langen which is your health for fighting. 
			You will quickly find that when you get hit in a gun battle or are 
			taking a beating during a fight that you will begin to get a blurred 
			view and the screen will be surrounded with a red haze. And finally, 
			there is a targeting marker, which is displayed when you lock on an 
			enemy (but hard to unlock when trying to target a different enemy). 
			
				
					| 
					Review Quotes | 
				 
				
					| 
					"This game may 
					or may not be for the motional unstable (Read: I can't play 
					Halo with out getting motion sickness). | 
				 
			 
			Be sure to pick up 
			additional ammo, which is required to continue use of your machine 
			guns and hand guns. You will note over a short period of time, some 
			enemies require different techniques in order for you to defeat 
			them. 
			Everyone will need to 
			get used to using both thumb sticks for controlling Derrick. One for 
			forward/back and side movements, the other to change your view aim 
			your weapon, or leap over open areas. The tutorials will show which 
			buttons you need to use for picking up items, swiping your key cards 
			for different locked rooms and the sort. Keep in mind that if you 
			access the options menus, you can change these settings to your 
			preference. I personally find that I default to MOST game pad setups 
			that the developers default to (with the exception of the invert 
			feature in Crimson Skies). 
			In the game, Alex 
			(your partner) will occasionally find you and let you go at her 
			convenience. But when you do have her, take advantage of her. She 
			can take many more beatings than you. Feel free to put her in the 
			line of fire, or take the incoming bullets when opening a door. 
			While she occasionally can be a bad shot, or take so long that you 
			could have cooked your own cheese burger, she will eventually come 
			through for you. 
			
			Multiplayer 
			It would not be fair 
			to judge this game for lack of online Live play. While I would agree 
			that online play makes or breaks many games, especially in the 
			sports arena, but this story line just doesn't account for such 
			play. Offline multiplayer working with a partner, as you do in this 
			game, would be a nice added bonus. A Breakdown II could probably 
			find a way to enhance this game with multiplayer and live ability. 
			
			
			Graphics & Sound 
			
			 NAMCO 
			found the right sound bites for this game. No if ands or buts. The 
			5.1 surround is stellar. Believe me when I say that you will know 
			WHERE someone is if they are approaching you from different 
			directions based on the sound (make sure your speakers are not 
			reversed, otherwise you will lose this game quickly). Multiple times 
			in a single game the DD 5.1 has alerted me to an oncoming enemy. 
			Whether it was footsteps or a door or elevator door, I was able to 
			figure out it's location from the side or behind. Relying on this 
			type of game play when playing Live with the Xbox headset on would 
			make it rather difficult. Probably one more reason this game isn't 
			Live enabled. As you progress through the levels, you will be 
			enlightened with new soundtracks. As you open these soundtracks, the 
			Extra's menu will be populated with these tracks allowing you to 
			play the soundtrack through your entertainment system with the need 
			of playing the game. 
			Graphics are great. 
			Not excellent, but great. I think we have been spoiled with 
			excellent graphics from Xbox over the past couple years, and now we 
			are being a bit more stringent on new releases. In my opinion, this 
			game doesn't go above and beyond any game I have played graphically, 
			but I can say that it has matched my experiences. But attention to 
			detail is what really wins me over on this game. From the smallest 
			detail on a computer monitor and keyboard sitting on an office desk 
			to the labels for the soda on the soda machine. Even the movements 
			shown by the arms when sliding across a floor or climbing a ladder 
			are believable and make you feel like it is actually you in the 
			game. 
			
			Final Comments 
			
				
					| 
					How It Grades | 
				 
				
					
					Controls: 85% 
					Gameplay: 80% 
					Graphics: 90% 
					Multiplayer: NA% 
					Sound: 97% 
					Manual: 82% 
					Interface: 75% 
					Price: 84% 
					Overall: 85% | 
				 
			 
			Is this the "best" 
			game I have ever played? No. Is this the best game in this genre of 
			games? Yes. That might have to do with me not getting motion 
			sickness after 20 minutes of playing. But then again, it might not. 
			It's a fun game, and it's easy to learn. You are given direction 
			throughout your entire tour. From helicopters hovering in front of 
			buildings firing at you, to superhumans (aliens) pulling an Apollo 
			vs. Rocky match on your body. I would like to have seen a few more 
			weapons and a couple more fighting moves, but overall, it is well 
			thought out game play. Multiplayer would make this game a BANG for 
			the BUCK value. However, the graphics, attention to detail, and the 
			George Lucas sound wannabe play is enough to prevent me from selling 
			this at ebgames anytime soon. 
			  
			
			
				
					
						| 
						Specs & 
						Package | 
					 
					
						| 
						Overall Score | 
						
						85% | 
					 
					
						| 
						Version Reviewed | 
						
						Breakdown NTSC | 
					 
					
						| 
						Release Date | 
						
						Out Now | 
					 
					
						| 
						In The Box? | 
						
						1 Breakdown DVD 
						1 Set Of Instructions | 
					 
					
						| 
						The 
						Good Points | 
						
						Excellent Graphics 
						Movie like Sound 
						Entertaining Music 
						Original First Person Feel | 
					 
					
						| 
						The Bad 
						Points | 
						
						Checkpoint Screen Stops 
						Sporadic interaction with partner 
						Begs for less cheesy power up | 
					 
					
						| 
						PAL 60 Support (Europe) | 
						
						Yes | 
					 
				 
			 
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