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Falcone: Into the Maelstrom
Announced
Quotes |
"In
Falcone, the player takes on the role of our eponymous buccaneering hero
as he's launched into a mixture of space-based ship-to-ship combat and
first-person-shoot 'em up." |
Come this November, console gamers will be pulling on foil
eye-patches and spraying the pet parrot silver when Virgin Interactive's
piratical space-opera boards PlayStation 2 and Xbox.
Boasting the sublime talents of internal development team, 'Point Blank' and
of course the infamous 2000AD writer Robbie Morrison and artist Jim Murray;
Falcone melds the involving storyline and visuals associated with graphic
novels and the frenetic gameplay of a futuristic console shooter.
In Falcone, the player takes on the role of our eponymous buccaneering hero
as he's launched into a mixture of space-based ship-to-ship combat and
first-person-shoot 'em up.
An absorbing plot which and twists and turns like an Asimov novel sees our
hero pitched against not only his old buccaneering leader, Black Dog, but a
brand new threat in the form of the Legion.
This new enemy has been vomited forth from the Maelstrom - or black hole -
of the title with a mysterious agenda on a colossal scale. As the plot
unfolds, Falcone will find himself inextricably entwined in the Legion's
machinations and eventually seeking its elusive leader.
Falcone offers something more than the average blaster. The use of the
latest build of the Unreal Warfare graphics engine enables a seamless
transition between piloting the fighters and disembarking inside the
behemoth spaceships, adding unique new tactical considerations. Not only
that, but the interplay in multi-player games is set to make combat a truly
ballistic experience.
Sophisticated enemy AI will provide a stern test for single gamers. However,
Falcone won't be alone against the tidal wave of robotic foes the Legion
throw against the gamer. As his reputation grows after each successful
plundering mission, so will his band of followers.
These new recruits provide invaluable expertise on later missions providing
a means to infiltrate previously secluded areas, obtain information and lend
a hand in firefights.
Brace the main sail and shiver your cyber timbers. Falcone: Into the
Maelstrom will be available from November 2002 on PlayStation 2 and Xbox.
Features
A truly happy marriage of graphic novel-quality visuals and compelling
gameplay.
Seamless transition between piloting ships and FPS elements of the game.
12 single player missions.
5 massive multi-player maps.
Limb Severing and Dismemberment system enables maximum carnage in
firefights.
Character artwork and models created by 2000AD and Batman artist, Jim
Murray.
An integral plot written by Judge Dredd writer, Robbie Morrison.
Falcone: Into the Maelstrom uses the very latest Unreal engine.
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