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Welcome to Fortitude – the breathtaking
world of Dragon Empires, Codemasters’ powerful Massively Multiplayer Online
Role Playing Game.
Quotes |
"Players
will be able to live their lives following any inclination. All players
joining Dragon Empires are created equal and through learning skills and
collecting better items will improve their character’s abilities. " |
Codemasters today unveils the next generation of MMORPGs
as the breathtaking world of Dragon Empires is revealed for the first time
at E3.
Dragon Empires is a huge advancement for the online gaming market and
delivers a title that is hugely exciting in its scope. Not just for the
MMORPG hardcore, its genre-leading landscaping and character graphics engine
creates visuals makes it a world that is begging to be explored.
Making MMORPGs far more appealing than anything that’s gone before it,
Dragon Empires creates an alternate life for everyone in a world of
staggering scenery, intriguing landscapes… a world of danger with embattled
clans… a world of where economics and politics can be even more dangerous. A
world whose lands are protected by mighty empire dragons… a world where
everyone’s created equal but some will become leaders, some will rule cites
and one will rule the world.
In Fortitude, the world where Dragon Empires takes place, players live out
extraordinary existences in a unique fantasy world. Created with the help of
leading author Piers Anthony, the game is set when magic is plentiful and
the lives of humans and dragons are intertwined. The world is Player Vs
Player and Clan Vs Clan so that as well as fighting monsters, players engage
in combat with each other.
Fortitude is a deeply rich environment combining real world elements of
economy and politics with fantasy provided in Piers’ own unique style.
Players will be able to live their lives following any inclination. All
players joining Dragon Empires are created equal and through learning skills
and collecting better items will improve their character’s abilities.
Players gain abilities solely from the combinations of items they wield and
the skills they have learned. For example, a magician (a character who has
learned one of the magical skills) who holds The Orb of Light and the Scroll
of Fire will get abilities such as fire ball and ring of fire. The same
player with the same Orb but with the Scroll of Void will get abilities like
Void Storm and Dark Spike.
REAL COMBAT, REAL TIME
In Dragon Empires player vs player combat, rather than just co-operative
combat against monsters, is always possible. Combat is real time and
engaging an attack is as easy as walking up to a target and using spells or
weapons on them.
There are mechanisms to stop the world turning into anarchy; the basic rule
being that, while a player can attack anyone, if they do it outside a formal
clan combat (siege or duel) they will become an outlaw in the empire where
the attack took place. Outlaws become an instant target and can be hunted
down by other players or face the wrath of the city’s protectors – the
dragons.
Players can group together in tribal clans and clans can take over cities.
Once holding a city, clans determine the manufacturing that occurs in the
city and set taxes. Clans gain titles from the tax they raise in all the
cities held. City rulers can displace rival cities in a game of political
support where cities are identified as being vulnerable to siege. Cities
that are vulnerable to siege can then be taken in battle.
TRADING POSTS
However, players don’t have to spend their lives fighting and conquering.
Perhaps a pivotal role in Dragon Empires’ economic structure is more
attractive?
Fortitude’s economy is production, supply and demand orientated and
completely driven by its players. All items in the world – apart from a very
few special items – have to be made by the players’ workers in their own
factories.
The economy revolves around the manufacture and trade in these objects and
items. Manufacturing also requires resources to be moved around the world
through the monster and outlaw infested countryside by the players according
to the laws of supply and demand. The players set prices for goods in an
automated market system.
However, nothing lasts forever and all items produced in Fortitude will wear
out with usage. Therefore players will need to ensure the ongoing
manufacturing of items in order to continue trading.
Trading can also include services: a trader can pay a fighter for
protection. Someone with base materials can pay a sword maker to make swords
to sell on. Clan leader will even be able to hire a mercenary to fight for
his clan on a limited basis.
NATURAL FORCES
The busy world of Fortitude is thriving in natural forces too. A full
climate engine has been created based on a real weather model and results in
naturally evolving climatic effects, such as heat rising causing clouds to
expand and therefore creating rainfall. Lightning, rain, snow, blizzards,
shimmering water and fog are all to be seen when experiencing the world.
The climate model also provides for a wide range of naturally evolving land
environments including sandy deserts, hot plains, tropical forests, misty
swamplands, lush grasslands and treacherous icy mountains.
Players will be able to experience the world in third or first person. With
the game’s draw distance at almost a mile, it gives the player a feeling of
seeing as far as the eye can see.
Dragon Empires’ Beta Test programme is scheduled to begin this summer and
Codemasters is eager to sign up further Beta Testers. To be one of first to
sample life in the game world and help shape Dragon Empires, gamers can sign
up for the Beta Test at: http://www.codemasters.com/dragonempires/beta_form.php
The English language version of Dragon Empires is scheduled to be available
this winter for PC gamers. The game will be launched as a boxed product with
players subscribing on a monthly basis to play.
The game’s web site, including its forum, IRC chat and Beta Test programme,
is located at: http://www.codemasters.com/dragonempires
Return To The Gaming Section
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