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The Future of Gaming Has Arrived:
Award-Winning Gameplay of Deus Ex Returns in DX2: Invisible War
Quotes |
"Like
its predecessor, DX2 allows players to participate in the telling of a
powerful story, rich in mystery, lies and intrigue. In addition to a
host of new conspiratorial friends and foes, players can expect
encounters with a variety of characters from the original Deus Ex game.
And, once again, players visit a variety of real world locations made
more exotic by the passage of time." |
Eidos Interactive, a leading developer and publisher of
interactive entertainment, today announced that DX2: Invisible War is
currently in development for the Xbox™ game console. This follow-up release
to Deus Ex, the multi-award-winning first-person immersive simulation, is
being developed by Ion Storm, creators of the original game, and is slated
to arrive in stores in 2003.
"Deus Ex is widely regarded as one of the greatest games ever," said Mike
McGarvey, CEO of Eidos. "We are supremely confident that Warren and his team
at Ion Storm will yet again set the standard by which other games are
judged."
Like its predecessor, DX2 allows players to participate in the telling of a
powerful story, rich in mystery, lies and intrigue. In addition to a host of
new conspiratorial friends and foes, players can expect encounters with a
variety of characters from the original Deus Ex game. And, once again,
players visit a variety of real world locations made more exotic by the
passage of time.
"The goal of a game like DX2 is to offer players free-form gameplay
experiences where they control their virtual destinies," says Warren Spector,
Executive Producer of DX2. "We're going to provide the great storyline and
rich, varied, player-controlled experience expected of a Deus Ex game, but
this time we're pushing the bar even higher in terms of graphics, AI,
physics, sound and accessibility. DX2 Project Director, Harvey Smith and his
team want to take Immersive Simulations as far beyond Deus Ex as Deus Ex was
beyond its predecessors. Gamers have a lot to look forward to…"
In DX2 players create a compelling alter ego through the selection of
futuristic nano-tech augmentations, powerful weapons and hundreds of useful
objects. As in the revolutionary Deus Ex game, character choices, weapons
and object use work in combination with a richly interactive world to give
players freedom to solve game problems the way they want to, rather than the
way the designers want them to. Gamers can fight, sneak, talk or hack your
way past any problem encountered and every situation can be dealt with in a
variety of ways.
That freedom to choose a play style set Deus Ex apart from other games and
DX2 takes the idea further - a deeper simulation than ever before offers
players even more control over the action. DX2 features a more powerful
physics system, startlingly believable AI, dramatically enhanced character
modeling and animation, a groundbreaking sound propagation system and
state-of-the art lighting and graphics. The game systems contribute
materially to gameplay, minute-to-minute, mission-to-mission, and beginning
to end.
DX2 takes place approximately 20 years after the events depicted in Deus Ex,
in a world only beginning to recover from a secret, conspiratorial war,
technology run amok and catastrophic worldwide depression. The
winner-take-all geopolitics of mid-21st century Earth have given way to a
struggle over more basic concerns: food, water, reestablishing civil law and
cleaning up biological and nano-tech fallout. Several religious and
political factions see in the chaos the opportunity to shape a worldwide
government and they know that the right moves now could determine the shape
of human society for decades - even centuries - to come. The player must
reveal the secrets of each faction and the identities of the true players in
this struggle for world power. In the end, the player discovers that he or
she may be the key to all of the factions' plans. But the greatest mystery
of all - the game's true goal - is more personal, much deeper and, for
maximum impact, is best revealed during play. The story is an important part
of any Deus Ex-universe game but character development, simulation and
gameplay are, taken together, the real heart of the matter.
The original Deus Ex received over 35 "Game of the Year" accolades from
numerous industry and fan publications, including "Game of the Year" from PC
Gamer Magazine, "Best PC Game of 2000" by the British Academy of Film &
Television Arts (BAFTA), "PC Action/Adventure Game of the Year" and "PC
Innovation in Computer Gaming" from The Academy of Interactive Arts and
Science and more.
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