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Industry Executives Predict Major
Growth for the Video Game Industry
Quotes |
"A
primary topic of the interviews was the market potential for the leading
new game systems, the Sony PlayStation 2, the Microsoft Xbox, the
Nintendo GameCube and the Game Boy Advance. Surprisingly, the executives
were in almost universal agreement that all four of these platforms
would be successful over the next several years." |
According to a new report from DFC Intelligence,
executives in the interactive entertainment industry believe that the video
game business is poised for record growth over the next several years.
The report, Executive Interview Series: The State of the Game Market 2002,
is based on interviews DFC conducted with some of the leading executives in
the video game industry.
A primary topic of the interviews was the market potential for the leading
new game systems, the Sony PlayStation 2, the Microsoft Xbox, the Nintendo
GameCube and the Game Boy Advance. Surprisingly, the executives were in
almost universal agreement that all four of these platforms would be
successful over the next several years.
According to David Cole, the president of DFC Intelligence and author of the
report, "We have been doing these reports for six years now and never had we
had such a strong consensus of opinion. Almost everyone believes the game
industry will have unprecedented growth and that there is room for at least
three hardware platforms to build market share."
Nevertheless, the interviewees also thought there would be a substantial
difference in market share among the video game platforms. The PlayStation 2
was the almost unanimous favorite among industry insiders to be the market
share leader. The general consensus was that in the U.S., the PS2 would
capture a market share of about 50%, with the Xbox and GameCube splitting
the remainder roughly equally. On a worldwide basis, the PS2 was predicted
to have an even greater market share.
The interviews also went into significant detail about the problems of
rising development and marketing costs, the potential for wireless games, PC
and console online games and which companies are likely to be the winners
and losers over the next several years.
The new report is available from DFC Intelligence. Qualified media can
register at www.dfcint.com to request a copy of the report. DFC Intelligence
is a research firm focused on interactive and digital entertainment. DFC
recently published the 800-page report, The U.S. Market for Video Games and
Interactive Electronic Entertainment and announced that the 2002 version of
The Online Game Market (400 pages) will ship on the first of June. For more
information contact go to the DFC Web site at www.dfcint.com.
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