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News
Date: Tuesday 30th November 1999
Today's Top Gaming Headlines:
Longest Journey Demo - Final Fantasy VIII - Omikron 2 - Wheel
of Time - Interstate '82 |
- Interstate
'82 Review
Time: 19:27
EDT/00:27 GMT News Source: GameSpot
Posted By: Dennis
Gregory
ActiveWindows announced the release of Interstate
'82 if you've been visiting us, but here's part of a review of it
from GameSpot:
Interstate '82 is the sequel to Activision's
MechWarrior-in-a-muscle-car game, Interstate '76. It takes place in
1982. Groove Champion, the hero of the original game, is missing,
and it's up to his sister Skye and his old partner Taurus to find
out what happened. Taurus has since traded in his vigilante
lifestyle and his Afro for a more modern Miami Vice look. The rest
of the cast shows off most early-to-mid-'80s fashion statements,
from Mohawks to silk scarves. However, Interstate '82 simply doesn't
stand up to the original because of its simplified gameplay, weak
single-player opponents, and unreliable multiplayer mode.
The best feature in Interstate '82 is its story. The story is told
through prerendered cutscenes and occasional mid-mission CB radio
chatter. The voice work is really quite excellent throughout the
game, from the villain that sounds like he's doing an impression of
someone doing an impression of Christopher Walken to the hilarious
overdubbed swear-substitutes, which give the entire game a
B-movie-on-cable feel from beginning to end. In addition to the
outstanding voice acting, the game also has some pretty good music,
including three Devo tracks. The rest of the soundtrack is typical
'80s new wave and fits pretty well.
- Wheel
of Time Review
Time: 19:24
EDT/00:24 GMT News Source: GameSpot
Posted By: Dennis
Gregory
When Wheel of Time was first announced, gamers and
Robert Jordan fans had reason to be both excited and apprehensive.
On the one hand, it would bring to life one of the most detailed and
fascinating fantasy worlds ever conceived. Wheel of Time promised a
mix of first-person action, role-playing, adventure, and strategy,
which is a combination few games have ever effectively managed. On
the other hand, because the Wheel of Time novels are so deep, so
intricate, and so well-loved by legions of devoted Jordan fans, the
game seemed destined to disappoint. But in the end, the game's
creators GT Interactive and Legend Entertainment succeeded through a
combination of great storytelling, spectacular graphics, and
uniquely complex first-person action.
Set before the first book in the series, Wheel of Time follows the
turbulent adventures of Elayna, an Aes Sedai. Her sect holds a
mystical seal, which is one of several seals used to jail the
exceptionally evil Dark One in an ethereal prison. After the seal is
stolen, Elayna must set out on a quest to recover the seal, thus
setting in motion the events of the game.
- Omikron
2 Confirmed
Time: 18:59
EDT/23:59 GMT News Source: FGN/Blue's
News Posted By: Dennis
Gregory
FGNOnline
has confirmed with French developer Quantic Dream that they are in
the early stages of design on Omikron 2, the sequel to this year's
Omikron: The Nomad Soul. They say that they're looking to get
musician David Bowie back for a second time, in addition to other
artists.
- Final
Fantasy VIII
Time: 18:59
EDT/23:59 GMT News Source: GameSpot
UK Posted By: Dennis
Gregory
No one can possibly have missed the hype leading
up to Final Fantasy VIII. There are billboards all over the place
depicting the main character, his japanimated features in tight
close-up, frozen with fear and adrenaline. It's a stunning image,
not the least for its unusual approach to selling a game. Not since
Lara Croft has a game relied so heavily on a personality to capture
the punters' hearts, and absolutely no one has emphasised a
character's basic humanity over other - er, less noble charms.
Fans of the Final Fantasy series already know what to expect. There
will be a hero with a troubled past and a series of companions who
usually come bundled in groups of three or four. You'll start off
using weapons and physical attacks, and gradually turn to magical
ones as the game gets harder and the foes get tougher. Your
characters will evolve as they gain experience, and eventually
someone somewhere will experience an actual transformation of some
sort. There will be a romantic sub-plot and more character
development than all other roleplaying games have managed in total.
The fantasy storyline will take a step towards pure sci-fi at some
point, and there will be a space theme close to the end. And who
could forget the hilarious post-battle dances, accompanied by their
signature tune? It's a cocktail that's remained practically
unchanged since Squaresoft's first attempts, and to addicts it's all
as welcome as a Fast Show catchphrase.
- The
Longest Journey Demo
Time: 18:48
EDT/23:48 GMT News Source: 3DFiles.Com
Posted By: Dennis
Gregory
The Longest Journey provides a huge 3D setting
consisting of more than 150 locations, over 60 speaking characters
and hundreds of puzzles. The best estimate is that it would take 50
to 60 hours for gamers to make it from beginning to end. I am
thrilled to report there is no time pressure involved. "We want
people to enjoy the experience without feeling like they're being
herded from place to place without time to take a deep breath and
enjoy the scenery," Tornquist says. The result is a living,
breathing environment in which the player can wander around without
feeling any pressure. At the same time, they will want to move the
story ahead to see what's around the corner.
News
Date: Monday 29th November 1999
Today's Top Gaming Headlines: Big
Game - Zone - SimTheme Park - Quake III Spy - Vampire Update |
- Vampire: The Masquerade -
Redemption Update
Time: 18:16
EDT/23:16 GMT News Source: Blue's
News Posted By: Dennis
Gregory
Nihilistic's Rob Huebner updated his .plan with a
giant update regarding their upcoming 3D RPG, Vampire: The
Masquerade - Redemption. It's a giant update (you can check out the
full one here while our CGI is out), but here's a big chunk:
So what have we all been up to lately? Glad you
asked. First off, we did a lot of work "under the hood" so
to speak in moving all our engine code and effects from Glide (which
was used for all the earlier screenshots and demos like E3) to
Direct3D (which is our primary API out of the box). So you may have
noticed that the latest round of screenshots sent out by Activision
were higher resolution than in the past and also (I THINK) used
32-bit rendering (although when you ship them as JPG its hard to
really differentiate due to the compression loss). The end result of
all the is screenshots that look pretty much exactly like they did
in the past, but with the added advantage that they work on lots of
different cards now. So expect to see a wide variety of hardware in
future screenshots and higher resolutions, etc.
Beyond that, Ingar's been doing a lot of work on the in-game
cinematic camera system. This is really tricky stuff, getting cool
camera angles from arbitrarily placed actors having a conversation.
But when its all working, the results are really cool. Together with
the lip-syncing of the characters that Jake is adding more of each
day, the characters really seem to be lifelike. Still quite a few
modes to be added, but even with the stuff working now its really
immersive. Yves is plugging away at all the hard stuff -
implementing tons of disciplines and AI modes needed to make the
game not only pretty but also fun. Also still working on a few
editor features here and there to improve the lighting in the
worlds, most notably to get the staticly-placed objects to cast nice
shadows into the world so they seem more solidly part of the
surrounding geometry.
- Id
Software Interested in your Video Card?
Time: 17:46
EDT/22:46 GMT News Source: 3DNews.Net
Posted By: Dennis
Gregory
Uhoh, looks like a stink just came up. Apparently
some people just realized on LinuxQuake.
that whenever you fireup Quake3 it sends to the id master server
what video card you are using and of course they can tell what
version of Q3 you are running as well. Obviously along with that
info they can also determine your IP address which in turn gives
away your geographical location. I'm pretty sure this has been
mentioned before by id but there is no mention of this anywhere in
the documentation which is certainly a bad thing and probably the
best possible way to get a lot of people pissed off.
My 2 cents, It's not like they are pulling a Blizzard and getting
your email info and stuff like that. It's simply what brand video
card you are using. This does however 'open the gates' for other
information to be sent and full disclosure by id Software that they
were collecting this data would have been the best idea I believe.
Here is a quick one from John Carmack:
"...video card data is sent independent
of support requests and would be impossible to link to some user's
email address, so it's useless for support purposes."
- SimTheme
Park Review...
Time: 17:46
EDT/22:46 GMT News Source: GameSpot
Posted By: Dennis
Gregory
GameSpot has posted their SimTheme Park
Review... Here's a quote:
SimTheme Park is an amusement park management game
that is part of Maxis' Sim series in name only. Known as Theme Park
World both in Europe and in the game's many intro movies, it is
actually the sequel to Bullfrog's Theme Park, a detail-oriented
business simulator that happened to be set in an amusement park.
SimTheme Park is just as much a business simulator as Theme Park
was, but it removes many of the unnecessary minute tasks from the
formula and adds some elements that make the amusement park setting
much more important to the game.
As a reminder, you can read our own review of
SimTheme park here.
- MSN Internet Gaming Zone Down....
Time: 17:46
EDT/22:46 GMT News Source: ActiveWindows Posted By:
Dennis Gregory
MSN Internet Gaming Zone has been experiencing
some problems so any games you are playing there may not play or
will be real slow. We'll keep you updated. This problem has been
going on for almost 24 hours.
- The
BIG Game....
Time: 17:29
EDT/22:29 GMT News Source: Allied
Command Posted By: Dennis
Gregory
Over the weekend, there was a stress test of
Allegiance to test the servers, but because of its instability most
testers did NOT make the big game.
News
Date: Wednesday 24th November
1999
Today's Top Gaming Headlines:
Site News - Quake III - AC Patch & Review - Allegiance
Devs - Flash Site - Game Report - Q3 to Dreamcast |
- News Brief:
Quake III has gone Gold - Confirmed
Time: 14:39
EDT/19:39 GMT News Source: Activision Posted By: Dennis
Gregory
Lots of email has come in regarding the Quake III
gold announcement and its out! Here's the official announcement:
November 23, 1999 - Santa Monica, Calif. -
Activision today announced that Quake III Arena has gone gold.
Developed by id Software, Quake III Arena is the third installment
of one of the most popular computer game franchises of all time and
is designed to be the final word in online multiplayer mayhem. The
title, which was sent into manufacturing today, is expected to hit
retail shelves on Dec. 12, 1999 at a suggested price on $49.99.
- Asheron's
Call off to a Good Start in US Release
Time: 13:19
EDT/18:19 GMT News Source: Microsoft
Posted By: Dennis
Gregory
REDMOND, Wash. - Nov. 24, 1999 - Microsoft Corp.
today announced that "Asheron's Call," a massively
multiplayer online game, is off to a strong start now that it has
reached its full U.S. retail release. Highly anticipated by computer
game fans and acclaimed in previews by the games press, "Asheron's
Call" immerses thousands of players in a dynamic virtual world
rich with adventure, magic and mystery.
Playable exclusively on the MSNT Gaming Zone (http://www.zone.com/),
"Asheron's Call" has already become the No. 1 game on the
Zone. "There are over a hundred games available for play on the
Zone, and 'Asheron's Call' broke all previous game records in little
over a week," said Adam Waalkes, product unit manager for the
MSN Gaming Zone. "More people play 'Asheron's Call' during peak
times than any other game the Zone has ever offered."
- Quake
III to Dreamcast?
Time: 11:19
EDT/16:19 GMT News Source: GameSpot
Posted By: Dennis
Gregory
GameSpot News has learned from a source close to
Activision that Quake III Arena is being built for Sega's Dreamcast
console. The game is being planned for a late summer release and
will use the Dreamcast Network for online play. Currently,
spokespeople for Activision and Sega cannot confirm the reports.
Although there's been no indication of this yet, there's a
possibility that Quake III Arena players using the Dreamcast will be
able to compete against players using the PC.
We'll have further reports on the Dreamcast version of Quake III
Arena in the near future.
- 1999
Video and Computer Game Report
Time: 11:10
EDT/16:10 GMT News Source: Blue's
News Posted By: Dennis
Gregory
The Video and Computer Game Report for 1999 is
out. Check it out here.
- New
Flash Intro on the Allegiance Homepage
Time: 11:02
EDT/16:02 GMT News Source: Allied
Command Posted By: Dennis
Gregory
Microsoft has updated the Allegiance Homepage with
an awesome flash site. Check it out here!
- Allegiance
Developers Die in their OWN Game
Time: 10:57
EDT/15:57 GMT News Source: MSN
Gaming Zone Posted By: Dennis
Gregory
So there they were - the Allegiance Dev Team -
starting in their own sector, trying to get their technology built
as quickly as possible. The odds were stacked rather highly against
them. Five full teams wanted nothing else than to locate the lone
Allegiance Dev team - and pummel them into the ground. The
Allegiance Dev Team knew they had to get their technology tree going
as quickly as possible but suddenly the call was out. An enemy scout
had found their location and broadcasted the news for all to see.
For an hour the Allegiance Dev Team struggled to
survive and eventually dominate - but the constant stream of enemy
ships into their home sector kept them primarily on the defensive.
Allegiance Dev Team member Darth_Grimm was able to fly his way into
enemy sectors and sufficiently pick off a number of enemy craft.
Darth_Grimm was the only surviving member of the Allegiance Dev Team
at the end of the game and we salute him - but the writing was on
the wall. When the cruiser showed up, the Allegiance Dev Team took
it on and destroyed it but when three of the cruisers showed up
en-masse - it was over.
You can read more about the Developers defeat here.
Just a reminder... ActiveWindows reminded you of
that game last Friday, hope you had a chance to make it, if you're
on the beta...
- GameWire's
Asheron's Call Review
Time: 10:40
EDT/15:40 GMT News Source: ACVault/GameWire
Posted By: Dennis
Gregory
GameWire posted their AC Review, its pretty good
here's a few paragraphs:
Well, if you've been living in a bomb shelter for
the last five years, don't worry. We beat Saddam. If you're not one
of the needlessly paranoid however, you've probably heard of
Everquest. Eversmack, as many like to call it, has taken the gaming
world by storm. Started by a company called 989 Studios, this game
has become perhaps the biggest online gaming phenomenon since
Starcraft.
So that you can become a good little Well Educated Gamer (TM), We're
gonna give a brief run-down of the history behind this game. In the
beginning there were MUDs. Multi-User Dungeons they were called, and
they were played over telnet on hokey little 486s and Macs.
Completely text based, they relied on the player's imagination to
flesh the world out, as all it provided were endless lines of
"You hit the Flying Goblin for 5 damage" or "You
travel West. You come to torture room. You are assailed by the scent
of thousands of years of blood, death, and fear. There is a bunny
here." But still, it was a way to interact with people outside
of sex chat, and it garnered quite a following. Gamers played it,
and saw that it was good.
- Asheron's Call Patch Released
Time:
10:30 EDT/15:30 GMT
News Source: E-Mail Posted By: Dennis
Gregory
We posted this on the front page yesterday:
Microsoft has released the first patch for
Asheron's Call - here are a few of the fixes:
CHANGES TO MONSTERS
- Monsters now have more pronounced "soft
spots" in their armor. Choosing the height of your missile
and melee attacks will have a more pronounced effect on the
damage you do.
- Monsters now also have clearer "soft
spots" in their magical resistances. Mages must choose
spells more carefully; using a spell to which a monster has
natural resistance can reduce its effectiveness by half or more!
Mages who choose proper spellcasting tactics will do as much
damage as they ever did.
- Lugians, Armordilloes, and Gromnies are
somewhat faster and better defended.
- Lugians and some Monougas fit better through
doorways.
- The locations of many monsters have been
tweaked to improve game balance.
- Vats and braziers are now ethereal, so
they cannot be used as safe "perches" for picking off
monsters.
- On the landscape, monsters will now be able to
open doors.
- Gromnies will no longer defend their brethren.
- Shadow creatures and Olthoi have better
defenses.
- Many Monougas will navigate better around pits.
- Banderling Captains and Tumerok Warriors were
not casting spells; this now works as intended.
- Ice golems no longer take double damage from
fire.
CHANGES TO MAGIC
- Portal spells are now harder to learn, and the
spread in difficulty across portal spreads is also greater.
(This restores portal magic as a goal to which mages aspire.)
- The ranges of Harm and Drain spells have been
reduced, as the ranges made these attack spells more powerful
than anything a War Mage could cast. Beneficial Heal, Regenerate
and Enchantment spells retain their high range. The duration of
enchantment now increases substantially with the level of its
spell.
- Vendors no longer hold on to the magic scrolls
they buy, and will only sell their standard supplies of them.
- Minor tweaks: Health-to-Stamina Self II had the
wrong scarab, and the Range for Exhaustion Other I was too
short. Both will be fixed.
- Health-to-Stamina Other spells did not display
their range when examined. They will now.
You can read up on the full list of
fixes/balancing issues right here.
- New
Quake III Demo Soon
Time: 10:21
EDT/15:21 GMT News Source: 3DNews.Net
Posted By: Dennis
Gregory
I guess today's Quake III day or something...
Here's a post from 3dNews.Net regarding a new QuakeIII Demo:
Well with the announcement of Quake3 going gold the
big question is where is the official Q3Demo release? Here
is word from our man Graeme. A little known fact about Graeme is
that he collects hubcaps from any Chevrolet car built in the 70's.
The man is truely an enigma.
I’m working on updating the full demo today.
We’ll bash on it a bit and get it out there over the next few
days. Once it’s out there I’ll be updating the cdkey authorize
server to the final version. Unfortunately this is not compatible
with the demo test, so you’ll need to upgrade to either the full
version of Q3A (woo hoo!) or download the new demo.
- Quake 3 Gold or Not?
Time: 10:21
EDT/15:21 GMT News Source: E-mail Posted By: Dennis
Gregory
Activision's PR Department is saying that its NOT
gold but ID is saying it is. Basically, that means that its gold but
their probably getting launch stuff ready so the PR dept doesn't
acknowledge it.
If it is publicly announced, we'll keep you
updated. When it will arrive in stores is still a mystery, Babbages
says December 10th, EBWorld says December 2nd. Most likely, this
week Activision will release a press release explaining when it will
be released so people can go preorder it on one of the most busiest
shopping days of the year in the US.
You can preorder Quake III Elite Edition, with the
Limited time Tin-Box from Babbages here.
They have an interesting contest going.. Check out that site for
more information.
- Site News
Time: 10:12
EDT/15:12 GMT News Source: ActiveWindows Posted By:
Dennis Gregory
Sorry for the lack of updates yesterday, I had
some problems installing some software but we're all back up! We'll
make up for it today!
Thanks for visiting ActiveWindows!
News
Date: Monday 22nd November 1999
Today's Top Gaming Headlines:
Quake 3 Gold - Tomb Raider 4 Gold - Activision Releases Star
Trek: Hidden Evil and Interstate '82 |
- Stomped
releases AC.Stomped
Time: 17:48
EDT/22:48 GMT News Source: E-mail Posted By: Dennis
Gregory
Stomped has released their new Asheron's Call
website! One of the best I've seen, however don't forget Codename
Asheron which is at http://www.activewin.com/asheron/.
- Activision
Releases Star Trek: Hidden Evil
Time: 15:30
EDT/20:30 GMT News Source: Activision
Posted By: Dennis
Gregory
Santa Monica, CA - November 22, 1999 -- Gamers who
have always wanted to join the crew of the U.S.S. Enterprise(tm)
will finally get their chance when Activision releases their
action/adventure odyssey Star Trek(r): Hidden Evil the week of
November 22, 1999 to more than 15,000 retail outlets
nationwide. Set nine months after the full-length
feature film Star Trek: Insurrection(tm), the game features story
driven missions that draw casual and experience players into a
fasted-paced tale of combat, stealth and exploration.
For more information read the press release here.
- Activision
Releases Interstate '82 This Week
Time: 15:28
EDT/20:28 GMT News Source: Activision
Posted By: Dennis
Gregory
Santa Monica, CA - November 22, 1999 - It's open
season on America'shighways and byways when Activision, Inc.
(Nasdaq: ATVI) ships Interstate '82 the week of November 22 to
retail outlets nationwide. The sequel to the best-selling
combat-action game, Interstate '76, takes gamers on a high-flying
rampage across America in the 1980s, complete with armed exotic
sports cars, vivid 3-D environments and a hot soundtrack featuring
never before released DEVO songs.
For more information read the press release here.
- Imperium
Galactica II Announced
Time: 15:24
EDT/20:24 GMT News Source: GT
Interactive Posted By: Dennis
Gregory
GT Interactive sends word that Imperium Galactica
II is out with an 11 MB movie. Wonderful flash site! Imperium
Galactica II will be released sometime in February 2000.
- Quake 3 - Gold
Time: 09:12
EDT/14:12 GMT News Source: E-Mail Posted By: Byron
Hinson
According to sCary's
Shuga Shack Quake 3 has finally gone gold. He made a post to say
that Kenneth
Scott, an id skin artist in his debut
.plan update. You can also still pick up the deal for buying
Quake3 for $33.95 through the Shack. Finally here is the plan
update:
11-21-1999
We're Gold!
I love you sweetpeach. :)
- Tomb Raider 4 - Gold
Time: 14:00
EDT/19:00 GMT News Source: Blues
Posted By: Jason
AVault
is reporting that Eidos Interactive has announced that Tomb Raider:
The Last Revelation has gone gold, and will be in stores this
Wednesday. The Last Revelation is the fourth game in the Tomb Raider
series.
- Top Selling Games
Time: 14:00
EDT/19:00 GMT News Source: AGN3D
Posted By: Jason
The new PCData
Top 10 shows that Age of Empires II: Age of Kings is on the top as
the best seller. Here is the full list:
- Age of Empires II: Age of Kings
- Deer Hunter III
- MP Roller Coaster Tycoon
- Tom Clancy's Rainbow Six: Rogue
Spear
- Cabela's Big Game Hunter III
- Delta Force 2
- Microsoft Flight Simulator
- Asheron's Call
- Harley Davidson: Race Across
America
- Microsoft Flight Simulator Pro
News
Date: Sunday
21st November 1999
Today's Top Gaming Headlines:
Quake III RC2 |
Graeme Devine updated
his .plan saying that Quake III Arena is now at RC2 (adding that
"life is good"). The update came yesterday, so thanks [nEo]Blackhawk
for pointing
out this was postworthy, since it indeed gives the impression that
they are getting awfully close to finishing the game. RC2 stands for
Release Candidate 2.
EBWorld has it for sale right now and states it will be
available on December 1st. You can see their page on it here.
Reminder: We usually don't post gaming/hardware news on
weekends, but this was breaking news that we thought was important.
Thanks for visiting ActiveWindows.
News
Date: Friday
19th November 1999
Today's Top Gaming Headlines: Dereth
Olypmics - Allegiance Beta 1 Signups - James Bond in 2000 - AC
hits #2! |
Asheron's Call has hit the #2 mark on GameDaily's Top 20 Best Selling
games. Can you guess who made #1? Age of Empires II! Also, AC hasn't
been released everywhere so it may go #1 once it does.
REDWOOD CITY, Calif., November 18, 1999- Electronic Arts
(NASDAQ: ERTS), the world’s largest interactive entertainment software
company, that it has secured an exclusive multi-year worldwide licensing
deal with MGM Interactive, Inc. to develop, publish and distribute a
series of interactive entertainment titles based on the James Bond
character, the world’s most renowned secret agent. Under this new
agreement, Electronic Arts (EA) will release multiple Bond-inspired
titles developed for different platforms including the PC and next
generation console systems.
“The same attributes that have contributed to making James Bond a
movie legend will translate naturally into making him a valuable
long-term video game franchise,” says Frank Gibeau, vice president of
marketing for EA. “We believe that the Bond character lends itself
well to an array of gameplay elements, from intense storylines and
characters to action-packed sequences and innovative gadgets. We are
very excited about what the future holds in terms of building a
successful series of games based on Secret Agent 007, one of the
entertainment industry’s most enduring heroes.
GameLinks.Net has posted their NBA Live 2000 review here's a quote:
Ok I'll admit, I've never reviewed a basketball game before, let alone
one from EA. I've never had too much interest in the game itself but
from a pure perspective of the gamer, I've now been converted into a
"believer" - you know those "I believe" signs
basketball fans hold up? Moving right along...EA's latest interactive
NBA offering is different from what you may have seen in the past.
Previously, many sports games seemed simply too arcadish and
unrealistic. When was the last time you saw a basketball player with a
vertical of 15 feet and flames shooting out of his butt each time he's
"ON FIRE". This is hardly the case with NBA Live 2000.
Perhaps the other reviews and screenshots that I had seen prompted me
to try this game, and so here's what I thought of EA's gem.
- Allegiance Beta 1 Signups Early/Mid
December & Allegiance Developer Game
Time: 16:18
EDT/21:18 GMT News Source: Newsgroups Posted By: Dennis
Gregory
Microsoft has posted their "ESTIMATED" time for when Beta 1
signups will begin, here's a quote from their message:
SUBJECT: Beta 1 Signup Planned For Early/Mid December
"We will know a moredefinitive date as we approach the first week
of
December. Please check here, the MSN Gaming Zone Allegiance pages or with
ShadowLight at http://allegiance.gamestats.com
as we try to keep them
up-to-date as much as possible."
If you're currently testing Allegiance Microsoft is holding a game at 8
PM PST, 11 PM EST. Here's the announcement from the newsgroups:
"There is an article posted at the Allegiance Zone pages about the
upcoming
event. This is essentially an impromptu event with no prizes involved
except
for the gratification of kicking the butts of those who've built the game.
Come try your luck!"
You can see Microsoft's Public Allegiance newsgroups at news://msnews.microsoft.com/microsoft.public.games.zone.allegiance.
ACVault has an article posted about a possible Dereth Olympics.
Sounds interesting, check out ACVault
for more information.
News
Date: Thursday
17th November 1999
Today's Top Gaming Headlines: AC for
$35! |
The Falcon 040 was the follow-up to the Falcon 030,
adding a 32-bit bus, Motorola 68040 CPU, and an alternative casing to
the ST styling of the 030. Apparently, Atari only ever constructed a
small number of Falcon 040. The machine never saw full-scale production
-- Atari instead chose to focus its efforts on the ill-fated Jaguar
games console.
WickedPC posted their Matrox Millennium G400 review,
as Byron says, here's a snippet:
The Matrox name is nothing new - most of us got to
know them quite well in 1994 when the Matrox Millennium was the hottest
2D video card on the market, well before 3D acceleration was even
thought of. They didn't have a decent 3D offering when nVIDIA and 3Dfx
were battling out the Riva 128/Voodoo Graphics war, they mainly had the
Millennium II and the Mystique series out at the time, which proved to
be disappointing if the gamer was their target market. For 2D video,
Matrox was always one to come out on top. Their lack of presence in the
gaming market probably lost a decent share of the market, which is when
the G200 came out on the floors. The G200 was a capable card, but lacked
the speed required to win. This leads us to Matrox's next offering, the
G400. Coming in several different flavors, the G400 and the G400 MAX
being their names, this review is of the G400, not the MAX.
I just got this E-mail about a special
promo that CompUSA is running on AC:
I thought you'd want to let your
readers know about a special promotion CompUSA is currently running for
Asheron's Call. As part of the launch of Asheron's Call, CompUSA is
advertising the game for $34.99. That's a savings of $15 off the
estimated street price! This offer will only be available for a few more
days, so if you haven't picked up the game yet, now is the time to
answer the call.
AGN Hardware has posted their review of ATI's Rage
Fury Pro, here's a quote from it:
When I think of video cards and Canada, the only two
companies that come to my mind are Matrox and ATI. Matrox on one hand
has impressive boards with their G400 line of families including the
Millennium and Marvel cards. ATI on the other hand has the entire
Macintosh system line, with their Rage 128 in a large plethora of MAC
systems. ATI wants to change the past though, with a new level of cards
that is sure to have everything you could want for your PC. Everything
from good performance, to other features such as TV-Out, TV-IN and more
are sure to set the new raise from the errors of the past. Lets take a
look at the newly released Fury Pro and see if it sets ATI apart from
the competition.
News
Date: Wednesday 17th November 1999
Today's Top Gaming Headlines: Quake
3 Demo stuff - UT Release Party |
- Indy Ships
Time: 17:34
EDT/22:34 GMT News Source: Press Release
Posted By: Byron
Hinson
LucasArts Entertainment Company is pleased to announce
the release of Indiana Jones(r) and the Infernal Machine(tm). For
additional information, please visit the product spotlight online: <http://www.lucasarts.com/products/indy/>
- Quake III Demo Flood Protection
Time: 09:00
EDT/14:00 GMT News Source: Blues
Posted By: Jason
id Software lead programmer John Carmack updated
his .plan with a clarification of how the flood protection works in
the Quake III Arena Demo Test for those who have been confusing some of
the demo's new behavior for bugginess. Here's the scoop, the full update
also includes a new worklog that mentions that high server idle cpu
usage has been fixed ("it was spinning in place until maxfps was
used!"):
The demo servers have general purpose
flood-protection that has caused some confusion.
Clients are only allowed to make one command a second of any kind.
This prevents excessive flooding by chats, model / name changes, and
any other command that could possibly be exploited. The command
streams are stalled, so it doesn't have any effect on processing order
or reliability.
This means that if you issue two commands immediately after one
another, there will be a one second stall before the second command
and all movement clears. You see this on the lagometer as yellow
spiking up for a second, then dropping away.
Hitting tab for the scoreboard sends a command, so you trigger the
flood protection if you bang tab a couple times. This has been fixed
so that the scoreboard will never send more than one update request
every two seconds, but you will need to watch out for it in the
existing demo.
The defered model loading has also caused some confusion, but that is
a feature, not a bug. :-)
In previous tests, you hitched for a second or two whenever a client
with a new model or skin joined a game.
In the demo, when a client joins the game they will be given the model
and skin of someone else temporarily, so there is no hitch. The only
time it will hitch on entry is if it is a team game and there isn't
anyone on the team they join. I make sure the skin color is correct,
even if the model isn't.
These "defered" clients will be loaded when you bring up the
scoreboard. You can do this directly by hitting tab, or you can have
it happen for you when you die.
The point is: you died BEFORE it hitched, not as a result of the
hitch.
The scoreboard header is up, but it is still a bit easy to miss.
- 10six beta
Time: 09:00
EDT/14:00 GMT News Source: Blues
Posted By: Jason
As promised earlier, the
10Six beta test is now open to the public. Those wishing to join in
on the fun will need to become a registered HEAT.net user, and download
both the HEAT.net software and the 10Six software, totaling over 30 megs
(not including the optional music tracks). Update: several reports have
come in that you cannot download the software from outside the United
States and Canada, so apparently the beta test is currently restricted
to that area.
- UT Release Party
Time: 09:00
EDT/14:00 GMT News Source: AGN
Posted By: Jason
GameSpy,
PlanetUnreal and 3DActionPlanet
are very proud to announce that we're teaming up with Epic Games to
bring you exclusive live coverage of the official Unreal Tournament
Release Party this Friday, November 19th from 6-10 PM EST! Dave
'Yellow5' Lepore and I will be hosting the event from Epic Games in
Cary, North Carolina using our l33t new RadioSpy and SHOUTcast
technology. Here's some of what you can expect this Friday night:
- Live interviews on SHOUTcast with the
Epic team
- Live video shots of the festivities,
updated every minute or two
- Live moderated chat sessions with the
people behind Unreal Tournament
- Live UT game servers, giving you all
the chance to frag the Epic team and some of your favorite GSI
employees (Fargo sez yer all meat)
- Live Unreal Tournament music channel
on RadioSpy, featuring all the UT music streamed from a meaty GSI
SHOUTcast server
- Tons of digital pics, which will be
updated throughout the evening
- Special giveaways, including signed
copies of Unreal Tournament, official Unreal Tournament Strategy
Guides, UT and GameSpy t-shirts, GameSpy mugs, registrations for
GameSpy and RadioSpy
- An exclusive PlanetUnreal skin
download for WinAmp
News
Date: Monday 15th November 1999
Today's Top Gaming Headlines: Quake
3 Demo - UT Gold |
- Quake III Demo
Time: 13:15
EDT/18:15 GMT News Source: Blues
Posted By: Jason
The Quake 3
Arena page has the release of the Quake III Demo test, with that
unlimited Sandpiper bandwidth.
It's about a 50 mb download.
id Software's Christian Antkow updated
his .plan with a list of known issues in the just released Quake III
Arena Test Demo. Here's the scoop:
Ok, known issues so far;
- Server browser is fux0red. Will look into that tommorow
- Problems binding and using the mousewheel
- Can't resolve authorize.quake3arena.com. God only knows why.
I've been losing my mind over this. Some people can resolve it
fine, others can't. If someone can e-mail me with a definitive
reason why this isn't resolving for some people, I'll be ever so
greatfull. I've done digs off of various nameservers and most can
resolve this just fine. *sigh*
- Unreal Tournament Gold
Time: 13:15
EDT/18:15 GMT News Source: Blues
Posted By: Jason
Blues News is reporting that
Unreal Tournament has gone gold, and should be appearing on store
shelves on Friday already. Europe should be at least another week (and
being European, GT is usually pretty speedy in releasing their games
over here, so it's likely).
- History of the First Person Shooter
Time: 13:15
EDT/18:15 GMT News Source: Blues
Posted By: Jason
ZDTV
has posted an article/video feature which chronicles the history of the
First Person Shooter, from Wolfenstein 3D through Doom, Dark Forces, and
the Quake series. It features a really goofy framing sequence with the
host playing paintball, but once you get past that, it's pretty
entertaining stuff for genre fans.
News
Date: Thursday 11th November 1999
Today's Top Gaming Headlines: Gold
Games - |
- Half Life: Opposing Force Gold
Time: 10:00
EDT/15:00 GMT News Source: Blues
Posted By: Jason
According to Gone Gold, Gearbox
Software's Half-Life: Opposing Force has gone gold. Expect it in stores
by the end of the month. Despite the fact that EBWorld was reporting it
yesterday, the official announcement wasn't made until now.
- Interastate '82 Gold
Time: 10:00
EDT/15:00 GMT News Source: Blues
Posted By: Jason
Gone Gold, an authority on
this sort of information, is reporting that Interstate '82 has gone gold
and should be in stores soon. Interstate '82 is Activision's game of
fast, armed cars and a Devo soundtrack.
- Indy Demo
Time: 10:00
EDT/15:00 GMT News Source: Blues
Posted By: Jason
AVault
has posted a playable demo of LucasArts' 3D adventure title Indiana
Jones and the Infernal Machine. At 35 MB it's pretty large sized, but
hey - this is Indiana Jones we're talking about here.
- Ion Storm to join Eidos soon?
Time: 10:00
EDT/15:00 GMT News Source: Blues
Posted By: Jason
According to an
article over on Gamespot News, it looks like Ion Storm will becoming
part of Eidos. Even though the announcement is not official yet,
Gamespot is reporting that Eidos is putting the finishing touches on the
official announcement on the matter.
Our source tells us that the
announcement will be released this Friday and will also confirm the
ousting of both Todd Porter and Jerry O'Flaherty. Eidos will indeed be
taking a 51-percent share of the company, and Eidos' John Cavanaugh
will be moving in to run the company. And the remaining founding
members of Ion Storm - John Romero, Tom Hall, and Warren Spector -
will remain as employees of Eidos. Last week, Ion staff was informed
of the upcoming announcement. The information we received indicates
that Porter and O'Flaherty will be the only employees to be let go.
News
Date: Tuesday 9th November 1999
Today's Top Gaming Headlines:
Indiana Jones - Ultima IX |
- Indiana Jones Screenshots
Time: 15:30
EDT/20:30 GMT News Source: Blues
Posted By: Jason
The gallery section of the official
Indiana Jones and the Infernal Machine site has been updated with
two additional pages of screenshots from Lucasarts' upcoming 3D
action/adventure.
- Ultima IX : Gold
Time: 15:30
EDT/20:30 GMT News Source: Blues
Posted By: Jason
Origin has confirmed that their eagerly anticipated Ultima
IX: Ascension has gone gold. The game is on its way off to
production, and will be shipping on November 23rd, just in time for
Thanksgiving.
-
Delta Force 2 Update
Time: 15:30
EDT/20:30 GMT News Source: Blues
Posted By: Jason
After several patch releases through the game's
built-in update feature, NovaLogic has released a downloadable
Delta Force 2 patch (3.2 MB). The version number or the changes
aren't known at this time, but if the auto-update mechanism didn't
work for you, you may want to give this patch a try.
-
Spec Ops II released
Time: 15:30
EDT/20:30 GMT News Source: AGN
Posted By: Jason
Ripcord Games has
released Spec Ops II: US Army Green Berets, the much-anticipated
sequel to their best-selling Spec Ops Rangers Lead the Way.
Developed by Zombie Studios, creators of the previous Ranger product,
the sequel offers a new 3D engine, improved AI, and enhanced
multiplayer and tactical team-combat.
Developed by Zombie
Studios for Ripcord Games, Spec Ops II US Army Green Berets will
be available for the PC at major retail outlets nationwide the week of
November 8, 1999 for a suggested retail price of $49.95.
News
Date: Monday
8th
November 1999
Today's Top Gaming Headlines:
Counter-Strike
|
-
Counter-Strike: beta
4 released
Time: 16:30
EDT/21:30 GMT News Source: Blues
Posted By: Jason
A new version beta 4 of the popular Half-Life mod
Counter-Strike has been released on the official
Counter-Strike site. Thanks Golgo-13. Updated documentation
is available, and this is the features list of the new release:
- Added Sig P228 pistol, and Steyr Scout sniper
rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages
will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick
vote someone off)
- loose guns are removed at the start of a round. (no more gun
running)
- loser bonuses are increased to allow the losing team to stand a
fighting chance
- altered money bonuses for rescuing hostages:
$500 for touching a hostage
$1000 for successfully rescuing a hostage
$500 team bonus
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)
Might I add that I've played 4.0 and it's great. Still
a few glitches but hey, it says beta and it's free!
-
Gamespy 2.17
Shareware Released
Time: 16:30
EDT/21:30 GMT News Source: Blues
Posted By: Jason
GameSpy has
released a shareware version of GameSpy 2.17. This is identical to the
version released a few days ago (which added Wheel of Time and Nerf
Arena Blast support) but is available for everyone, not just
registered users. You can snag the file over at FilePlanet.
-
Delta Force 2 Update
Time: 16:30
EDT/21:30 GMT News Source: Blues
Posted By: Jason
A new patch for Delta Force 2 (version 1.02.16) is now available
via their in-game updater . There's no word as of yet what the patch
does. Is it just me or are they not patching this game too much
already?
Sorry for the lack of updates. Things have been a bit hectic around
the office. Jason
News
Date: Thursday
4th
November 1999
Today's Top Gaming Headlines:
Daikatana |
- Daikatana Preview
Time: 13:00
EDT/18:00 GMT News Source: Blues
Posted By: Jason
Under the provocative subtitle "Vaporware never
looked so good", Computer
Games Online previews Daikatana based on their visit to ION
Storm's offices the other week. Here's a nibble about the intended
speed of the game:
Speaking of enemies, we saw plenty of them (and paid the price
for not seeing them quickly enough, in some cases). Each time
period, of course, has its own local bestiary, including a few
critters which will likely pose a nasty challenge to even the
veteran members of the shooter crowd. Some of them fairly small and
everything in the game moves very, very quickly. According to one
ION rep, Daikatana's frenetic pace was a design mandate from the
beginning, intended to replicate the "think fast"
excitement of the original Doom.
- Indy Gold?
Time: 13:00
EDT/18:00 GMT News Source: Blues
Posted By: Jason
According to EBWorld, Indiana
Jones and the Infernal Machine, LucasArts' third person adventure game
has gone gold, and will be available on November 16th
Want the visceral rush of arcade football at it’s finest? Want to
step back from the planning and realism of Madden 2000 to get a dose
of adrenaline pumping action? Midway has shipped NFL Blitz 2000 for
the PC. Sporting the NFL and Players Inc. licenses, NFL Blitz 2000
takes seven of the best defensive and offensive players for an
action/no rules form of football.
News
Date: Wednesday
3rd
November 1999
Today's Top Gaming Headlines:
Gold Games - Quake 3 soon? |
- Games gone Gold
Time: 13:15
EDT/18:15 GMT News Source: Blues
Posted By: Jason
Say a few clips on Blue's about some games that are coming any
day now:
A new development
update on the official Wheel of Time site relates lead designer
Glen Dahlgren's impressions surrounding the game going gold on
October 23, resulting in "you seeing a bunch of shiny new WoT
boxes on store shelves possibly as soon as November 10th." The
update also looks ahead to the future, and describes the game's
presentation to Robert Jordan, author of the novels upon which Wheel
of Time is based.
The latest
issue of the Slave Zero newsletter reports that Infogrames'
giant robot combat game has been signed off to duplication and
should be on stores shelves by mid-November.
- Quake 3 Soon?
Time: 13:15
EDT/18:15 GMT News Source: AGN
Posted By: Jason
I saw over on FGNOnline
that id Software has announced that Quake III Arena is nearing
completion and in late November we could see the game released. No
doubt id is working hard to meet the amazing Christmas season sales
rush.
- Asheron's Call In Stores
Time: 13:15
EDT/18:15 GMT News Source: AGN
Posted By: Jason
Microsoft has announced that Asheron's Call, the online-only game
available exclusively on the MSN
Gaming Zone is starting to appear on store shelves throughout the
U.S. There have been many reports of its availability at both
Electronic Boutique and Babbage's/Software Etc. stores across the
country.
Asheron's Call
has an estimated street price of $49.99 that includes one free month
of play. After the free month has expired, there is a $9.95 per month
charge to continue play.
- Delta Force 2 In Stores
Time: 13:15
EDT/18:15 GMT News Source: AGN
Posted By: Jason
NovaLogic announced today that Delta Force 2 is now available in
retail stores throughout North America. Fans of the original
"Delta Force" will return to active duty in more than 45 new
missions based on the U.S. Army's elite and secretive
counter-terrorist and hostage-rescue unit, Delta Force -- and new
recruits will be drawn in by the game's unique depiction of
squad-based, special forces action.
News
Date: Tuesday
2nd November 1999
Today's Top Gaming Headlines:
Gamespy - Carmack Interview |
- New
Gamespy
Time: 15:30
EDT/20:30 GMT News Source: Blues
Posted By: Jason
There's a new version 2.17 of GameSpy
3D for registered users posted on FilePlanet.
The new version adds support for Nerf ArenaBlast and Wheel of Time,
neither of which is yet available, but it's never too early to start
planning ahead
- Carmack Q & A
Time: 15:30
EDT/20:30 GMT News Source: Blues
Posted By: Jason
Thresh's
FiringSquad has posted a brief Q&A with id's John Carmack,
discussing the latest changes to Quake III: Arena, including the news
that he's been toying with removing the footsteps (although he keeps
deciding to leave it in).
- Top 20 PC Games
Time: 15:30
EDT/20:30 GMT News Source: AGN
Posted By:
Jason
FGNOnline
has posted the top 20 selling PCData
top 20 selling PC games of all time. Needless to say the numbers are a
little bit disappointing, showing that the console is still the true
leader in game sales.
- Myst (Mattel Interactive) 4,236,198
(units sold since 1993)
- MS Flight Simulator (Microsoft)
2,781,288
- Doom II (GT Interactive) 1,553,587
- Riven: The Sequel to Myst (Mattel
Interactive) 1,305,595
- Monopoly Game (Hasbro Interactive)
1,273,553
- Warcraft II (Havas Interactive)
1,250,675
- Diablo (Havas Interactive)
1,176,457
- Doom Shareware (Id Software)
1,154,541
- Sim City 2000 (Electronic Arts)
1,136,244
- Star Wars: Dark Forces (LucasArts)
952,033
- Duke Nukem 3D (GT Interactive)
946,664
- Deer Hunter (GT Interactive)
944,703
- 7th Guest (Interplay) 926,948
- Starcraft (Havas Interactive)
906,128
- MS Return of Arcade (Microsoft)
902,313
- Lego Island (Mattel Interactive)
897,005
- Command & Conquer: Red Alert
(Electronic Arts) 869,623
- Sim City Classic (Electronic Arts)
827,355
- Barbie Fashion Designer (Mattel
Interactive) 825,655
- Ultimate Doom Thy Flesh (GT
Interactive) 787,397
News
Date: Monday
1st November 1999
Today's Top Gaming Headlines:
Wolfenstein 2000 |
- Wolfenstein 2000
Time: 10:00
EDT/15:00 GMT News Source: Blues
Posted By: Jason
This New
Times Los Angeles Online article (I believe this is a free
newspaper published by the same folks as the Dallas Observer) that
focuses heavily on violence in gaming, quoting Xatrix' Drew Markham
heavily about the subject as it relates to Kingpin: Life of Crime.
One of the noteworthy portions of the article (pointed out by sCary)
is this bit, that seems to confirm the rumor that Xatrix is working
on a Wolfenstein-3D follow-up called Castle Wolfenstein 2000:
Markham is currently overseeing his employees as
they work constructing three-dimensional Nazi soldiers and
prisoner-of-war camps on their computer monitors. His company, the
West L.A.-based Xatrix Entertainment, is already well into the
creation of its newest game, a reformulation of a popular World
War II POW fantasy that has enjoyed two previous incarnations by
other companies. Markham and his handful of computer artists and
programmers hope to have their Castle Wolfenstein 2000 in
stores by Christmas next year.
Read more of the past months news in
our News Archive for Previous
August News.
Do you have any Windows based news?
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