Part I of this series covered Microsoft's vision for dynamic content creation in the next generation of console games. The XBox 360's procedural synthesis techniques were explained, and a general overview of the multicore PowerPC CPU that powers the new console was given. In the present article, we'll zoom in for a closer look at this CPU, codenamed Xenon. We'll cover the design of its individual parts, and we'll talk about how each part fits with the vision outlined in Part I.
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