Mystic Game Development, a pioneer in real-time character animation middleware,
today announced that its latest next-gen product, EMotion FX 3, the real-time character
animation SDK for next generation multi-core processor systems, will fully support
the Xbox 360(TM) video game and entertainment system from Microsoft.
"We've been inundated with requests for EMotion FX on the Xbox 360 since last
year, and we are now giving game developers what they've asked for," said John van
der Burg, Development Director at Mystic Game Development. "The architecture of
the Xbox 360 perfectly fits the multi-processing design of EMotion FX 3. With the
Xbox 360 console, EMotion FX 3 enables game developers to rewrite the laws of character
believability and animation quality. "
"Mystic Game Development’s EMotion FX 3 will help game developers quickly breathe
life into the kind of next generation characters that players demand," said Tracey
Frankcom, Xbox Tools & Middleware Manager.
EMotion FX 3 for the Xbox 360 is now available to interested Xbox 360 developers.
EMotion FX 3 features include:
- Real-time motion retargeting
- Tight integration with 3D Studio Max and Maya using new and improved plug-ins
- Multi-processor and Multi-core support
- Multi platform support
- All the motion blending features you can imagine
- Facial animation and high quality automatic lip-sync generation
- Advanced Inverse Kinematics and Look-at controllers
- A powerful motion event / trigger system
- Easy character customization down to per-bone level
- Over 50 API programming examples
- Very detailed tutorial style documentation as well an API reference
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