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Interview with Bill Venne, Mechanical Engineering Manager: Microsoft SideWinder Plug & Play GamePad ActiveWin.com: When did the Microsoft SideWinder Plug & Play Game Pad hit the drawing board? How long was it in development?
ActiveWin.com: What was your main goal in designing the Microsoft SideWinder Plug & Play Game Pad?
ActiveWin.com: What inspired the development team to go with a transparent shell?
ActiveWin.com: When designing the SideWinder Plug & Play Game Pad, did you work in conjunction with the development teams of other Microsoft games for better overall support? If so, which one stands out in your mind the most?
ActiveWin.com: What do you think the SideWinder Plug & Play GamePad has over its competitors?
ActiveWin.com: What were your limitations for adding features to this product keeping the projected low-cost in mind?
ActiveWin.com: What are your favorite games to play with the SideWinder Plug & Play Game Pad?
ActiveWin.com: What was the initial impact you received about this product when it started testing? Positive/Negative? Were any changes made from the beta form to its current state?
ActiveWin.com: What was your favorite moment during the development of the Microsoft SideWinder Plug & Play Game Pad?
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