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Download
DirectX 9.0/10 SDK (August 2006)
DirectX SDK August 2006
Download the complete DirectX SDK, which
contains the DirectX Runtime and all DirectX software required to create
DirectX compliant applications in C/C++ and C#.
For additional information please see
http://msdn.microsoft.com/directx along with reviewing the
Readme for last minute updates.
Download
DirectX 9.0 SDK - Microsoft
Download
DirectX 9.0
What's New in the August 2006 DirectX SDK
This version of the DirectX SDK contains the following new features,
tools, and documentation.
PIX: Direct3D 9 Shader Debugging
PIX now enables you to debug vertex shaders and pixel shaders inside of
a single frame capture. You can step through the assembly instructions,
set breakpoints, and restart the shader from the beginning. If the
shader was compiled with debug information and if the HLSL source file
is available, the source code will be shown as well. Currently the
shader debugger shows register contents. In future releases it will also
show the contents of HLSL variables and will allow source-level
stepping.
PIX: Current Mesh Viewing
It is now possible to view the mesh data for the currently selected draw
call event. The 3D data is displayed in wireframe and numeric forms for
each stage of the rendering pipeline: before vertex processing, after
vertex processing, after the geometry shader, and in screen space. This
allows you to inspect how the data changes as it flows through the
pipeline for each draw call event.
XACT: 3D Pan Property
New properties on the Play event allow a sound designer to specify a
panning direction for wave playback of mono or multichannel content. See
the XACT Event, Play Wave reference for more information.
Direct3D 10 Technology Preview
Samples and applications built with the Direct3D ® 10 Technology Preview
in the August 2006 DirectX ® SDK require Windows ® Vista ™ RC1 to run.
The Windows Vista RC1 will be available to MSDN ® subscribers.
Developers will notice that syntax has changed for several of the
Direct3D 10 core APIs between the Windows Vista Beta 2 and Windows Vista
RC1. Several APIs have been added, renamed, or removed. For a full list
of changes, please refer to the August release notes.
New Technical Articles
This release includes three new technical articles:
Graphics APIs in Windows Vista: describes the new display
driver model.
Coding For Multiple Cores on Xbox 360 and Microsoft Windows:
gives some advice on how to get started with multithreaded
programming.
Making Video Games Accessible: Business Justifications and Design
Considerations: descibes how to add basic accessibility features to
games.
Skinning10 Sample
The Skinning10 sample demonstrates four different methods to perform
skinning on Direct3D 10 hardware.
Index
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