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NEWS HEADLINES FOR: THURSDAY, JULY 24, 2008
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Time: 00:24 EST/05:24 GMT
| News Source: WinBeta
| Posted By:
Kenneth van Surksum |
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eWEEK executive editor Michael Hickins talks to Barry Briggs, Microsoft's chief technology officer, about making IT a strategic partner for the business. Briggs talks about implementing master data management, enterprise data warehousing and other technology initiatives Microsoft's IT department has adopted with a view to becoming a more valuable strategic asset for the business.
View Video: eWeek
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Comment here! - 0 Comments for this story. |
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NEWS HEADLINES FOR: WEDNESDAY, JULY 23, 2008
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NEWS HEADLINES FOR: TUESDAY, JULY 22, 2008
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Time: 23:58 EST/04:58 GMT
| News Source: All About Microsoft
| Posted By:
Kenneth van Surksum |
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The blogosphere was atwitter (pun intended) over the past day or two about Facebook’s recent revamp designed to make user pages more profile-centric.
But Facebook isn’t the only one going this route. It sounds like Microsoft is going more profile-centric in a couple of different ways with its upcoming Windows Live software and services.
Microsoft recently completed its internal “Milestone 1″ release of its next wave of Windows Live services, according to Brian Hall, General Manager of Windows Live. Microsoft is planning to make the first test bits of software and services for the PC, Web and phone that are part of “Windows Live Wave 3″ available to folks outside the company as part of a private beta later this summer, he said.
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Time: 15:44 EST/20:44 GMT
| News Source: Blog
| Posted By:
Michael Dragone |
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This is the first blog post in a series I'll write over the coming months called Pushing the Limits of Windows that describes how Windows and applications use a particular resource, the licensing and implementation-derived limits of the resource, how to measure the resource’s usage, and how to diagnose leaks. To be able to manage your Windows systems effectively you need to understand how Windows manages physical resources, such as CPUs and memory, as well as logical resources, such as virtual memory, handles, and window manager objects. Knowing the limits of those resources and how to track their usage enables you to attribute resource usage to the applications that consume them, effectively size a system for a particular workload, and identify applications that leak resources.
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Time: 13:25 EST/18:25 GMT
| News Source: Microsoft Press Release
| Posted By:
Jonathan Tigner |
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During the keynote address today at the Gamefest 2008 Microsoft Game Technology Conference, Microsoft Corp. revealed that it will allow anyone to turn the hobby of game-making into a full-fledged career. Through what is now officially called “Xbox LIVE Community Games,” Microsoft makes its marketplace of millions available to members of the XNA Creators Club to create, sell and share in the profits generated by their unique creations.
Microsoft has already opened up game development to the masses by offering the easy-to-use, affordable XNA Game Studio toolset. With this newly announced business model, Microsoft will have truly democratized game distribution by enabling XNA Creators Club members to participate in the multibillion-dollar-a-year console gaming industry.
Microsoft also is giving aspiring developers a hand with the second annual Dream-Build-Play game development contest based on XNA Game Studio projects. The competition will yield prizes in excess of $70,000 and an opportunity for one of the winners to sign an Xbox LIVE Arcade publishing contract. Three of last year’s top performers and winners, “The Dishwasher: Dead Samurai,” “Blazing Birds” and “Yo Ho Kablammo!” from the United States, Canada, Sweden and United Kingdom, respectively, are all slated for release on Xbox LIVE Arcade in the near future.
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